As Delvecast comes to a conclusion, we post here the first episodes of Total Pebble Knockdown with links. If you like what we did here, come join us over at totalpebbleknockdown.com and subscribe to the podcast feed at https://anchor.fm/total-pebble-knockdown.
On this episode of Total Pebble Knockdown:
* Inspiration Points are one of those mechanics that can get overlooked while playing D&D. Similar systems exist in other games as well, but how do we get better engagement with those systems? A suggestion from our Discord server leads us to ask that very question.
* While your party is battling hordes of goblins in a dungeon, do they ever lose track of time? What kind of effects can time have on your party from both a narrative and mechanics standpoint? Is there a way to keep track of time in game? And also, how would YOU build a time system into an RPG? We do a little critical thinking to explore this subject.
* It’s such a simple concept, but it conveys so much information. We examine the concept of “tapping” in card games, what it is, how it works and why it solves a problem that could have been MUCH more complicated.
Full Shows on Anchor: https://anchor.fm/total-pebble-knockdown